Jax's Gamemaster Application

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ACCEPTED
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In-Game Name: 501st ARF PFC 2194 Jax


Steam ID: STEAM_0:1:42714796


Steam Profile LinkProfile


Age: 15


Timezone: UTC:-6:00


Hours Played on Server: 1 Day 3 Hours currently on HBN, on Project Helios I had several weeks.


Have you ever been kicked off a staff team? If yes, explain in detail: Around the start of Helios in my first time as a gamemaster, I was still learning things at the time and I got removed with a few others due to poor event quality and other reasons related, however I reapplied and became a full gamemaster a while later until the server shutdown.


Are you staff on any other server at the moment?: Negative.


Do you have any experience being staff on GMOD? If yes, state what servers, ranks,and why you wanted to be staff?: Yes, Project Helios as a Gamemaster for a while before it shut down. I became a gamemaster in order to give content to the players of the server, alot of the time events cannot be done due to gamemasters having issues preventing them from doing events. I wanted to help the community and give things to do, along with keeping the server alive. If you have any questions pm me on discord.


Do you have experience with ULX commands?: Yes, I am aware of most if not all gamemaster related ULX commands.


What can you bring to the gamemaster team?: A active, experienced player with strong knowledge of how events work, ULX, event creation and execution, and redirecting events if things go south. I have been with the HBN community since the beginning at Project Trojan, and I have fufilled several roles across my many weeks and weeks of playtime. 


Why would you like to join the HBN staff/gamemaster team?: I would like the ability to keep the server's activity steady, and help it rise by giving content to the community through things to play. Events take time and there is many a hour that nothing can be done and people leave due to a lack of content, following a drop of population. I have spent many hours of my life on this server and I want to keep giving what i can back to the community. At the same time as this I am working on a series of special event maps specifically for HBN.


Why should we accept you over other applicants?: I am active, and a long time player of the community. I am heavily familiar with the players, how they act, how events run, and how the server operates. I am very familiar with the background of events; the commands, tools, crowd control, situations, and the many scenarios that can occur while running events. Many things can occur that can overwhelm those unfamiliar with being a gamemaster.


Sample event (typed up event script):
INFECTION

System: Delta-7b0f, in the Outer Rim.
Server Population: Around 15 Players.
Timespan: About 1 hour.
Map: rp_baserg_haz_v3

Enemies:
Zombies
Commandos, Battledroids, Super Battledroids
Antlions, Headcrabs

Fort Anaxes recieves a secure transmission from republic command. A base in the Delta-7b0f System in the Outer Rim has gone silent, and we have received reports of a separtist bioweapon being tested in a nearby system. The troopers of Fort Anaxes are being deployed to investigate, and secure and extract any survivors that are present if the base has fallen.

One of the present commanders will call every trooper to briefing.

Commander: Thank you for coming to briefing troopers, we have a high priority mission from Command.
C: One of our Outer Rim bases has gone dark. We have reports of Separtist bioweapon testing in a system nearby, and we have reason to believe the base was attacked and used as a testing ground.
C: The base is located on a lush jungle planet, and due to weather conditions there will be thick fog in the darkness, so we will setup a small FOB outside the base before moving in.
C: Once the FOB is secured and the signal is given we will move out and investigate the base, locating and extracting all survivors and eliminating separt forces should we come upon them. 
C: There is a LAAT deployed on the landing pad, load up supplies then prepare for the mission.

Depending on player count one or several LAATs will be deployed to accompany the playercount.

Troopers will line up, board and the map will change to rp_baserg_haz_v3.

Uppon map swap I  will position the troopers in the jungle, where a fob will be deployed and I will setup the event.
Slowly the troopers will advance through the jungle running into wildlife (antlions/headcrabs).
The jungle will be fogged heavily, so visibility will not be far. Troopers will be ordered to advance slowly and only on orders for safety of the soldiers.
On arrival at the base there will be widespread destruction. Damaged vehicles, flame, smoke, and a few droids on the outside.
After eliminating the droids the troopers will find a datapad on one of the corpses. The datapad will read as follows:
CIS Bioweapon 'X-Virus'
We have assaulted the base and successfully deployed the bioweapon.
Republic forces have fallen, and the test was successful.
Taking bio samples then leaving before more republic dogs come.
END OF LOG
After reading this the troopers will hold position and secure a strongpoint at the entrance, keeping watch and eliminating hostiles. 
While they do so several clones infected with the bioweapon will slowly enter the area and begin assaulting the republic forces.
Infected clones will be a assortment of the clones in the CGI Zombie Clone Pack, mainly enlisted, medics, and heavies. 
On entering the HQ after clearing all other areas outside the troopers will find Commando Droids, and several zombie juggernauts.
Lights will be out in the HQ and the first objective will be checking the engine room and clearing the hangar, all troopers will advance to the objective.
The hangar will have CIS Gunships and many battledroids guarding the hangar while remains of republic ships can be seen.
The engine room will be infested with undead fleet engineers and enlisted.
Republic forces will find that the generators have been destroyed, so power cannot be restored.
The next objective will be to check the prison, where commandos and B2 Super Battledroids will be located. Inside one of the cells there will be a single clone trooper, still alive yet unconscious.
If medical help can be given the clone will be extracted to the FOB, while a few clones check the HQ, where a tactical droid and several commando droids will be found.
A Terminal will be next to the Tactical Droid with the following:
General, we have taken out the clones.
Our bioweapon has performed as expected, we encountered little resistance.
Republic Forces are approaching, moving to eliminate and not let our secret be known.
END OF LOG
After moving back to the temporary strongpoint at the entrance many undead clones will begin to advance apon the republic troopers and attack them.
After several minutes of defense from a horde of the undead a Munificent will arrive in orbit.
Multiple vulture droids and hyenas will exit the freighter and begin to bombard the base.
Republic forces will then push through the forest back to the landing zone, fighting off the horde and battledroids deployed from the Munificent.
Troopers will then exit the base, return to the LAAT and return to base.
Upon arrival at the base the trooper rescued will be put into medical checkup and a problem will be discovered, the trooper had been infected with the bioweapon, and its grip was progressing.
After some talk the trooper will be overpowered by the weapon and lose control, turning into a mindless drone.
Medbay will be breached, and several of the undead will emerge, slowly taking over the base if not repelled.
After total elimination of the undead biosamples will be taken, and the undead will be torched to prevent spread.
The event will after this point end and lead to a followup at a later date.

If additional event details are necessary pm me and I will fufill the request.

What is one key thing that should be exercised while running an event?: Keeping performance steady, there's no use in holding a event if it is unplayable due to lag. This can be done through making sure the npcs being used are optimized, along with using the correct weapons, clearing bodies, and keeping track of what you spawn in order to keep ping and lag down. It is necessary that there is not many entities spawned, and those no longer used removed. NPCs can be handled using NPC Spawn Platforms for definitive control over what is spawned, and how many.


How often can you be online?: Daily


Do you have a working microphone?: At this moment I do not due to lacking a headset with a microphone, though soon I will have a new headset.


Do you have discord on your computer/phone?: Both - shadowlock#5900


Please state one reference (optional)


If this application is lacking anything I will fix it.
+1 from myself - long as you can keep a constant activity ratio and make engaging events and be an asset.

+1
 

+1

+1
To be honest, neutral and leaning towards a no.

By the end of Helios, you were really unreliable in terms of communication and activity. When you were online, you were hosting basic events and going AFK during the middle of them as the gamemaster on duty. I don't know, neutral. 
Accepted. DM me on discord for an interview/training.

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